Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts

Monday, 20 June 2016

The Division Weapon Changes Coming In Update 1.3

The Division Weapon Changes Coming In Update 1.3
The Division Community Developer, Hamish Bode, reveals that once the upcoming patch for update 1.3 arrives, certain weapons will be impacted once they drop in game.

It was a busy E3 2016 for Ubisoft as the company revealed a good chunk of its upcoming lineup within the next year including games like the revamped Watch_Dogs 2, and showing off a lot of new gameplay from Ghost Recon: Wildlands and For Honor as well. Fans of The Division were also treated to the first gameplay trailer for the Underground expansion which arrives for Xbox and PC fans next week. In addition to the new content and things to do, it sounds like the update will be bringing numerous balancing and weapon changes as well.




In a post on the official Division forums, community manager Hamish Bode tipped players off that there are weapon changes coming next week in update 1.3, also known as the Underground expansion. While no specifics were provided, Bode revealed that some changes would affect some existing weapons within the game once they are dropped after the patch is applied. Detailed information on the changes are coming later this week in the State of the Game podcast, but for now players are urged to hold on to their crafting materials until then.

the division underground

As originally announced during the Microsoft E3 2016 press conference, the first paid expansion arrives for Xbox and PC players on June 28. PlayStation 4 fans will unfortunately be waiting a bit longer as Underground is scheduled to arrive over 30 days later on August 2.

Weapon balancing has proven to be somewhat tricky for Massive Entertainment as the studio has already made sweeping changes to many weapons within the game since The Division launched. The most high profile of these balancing updates came to a sub-machine gun known as Midas, a high end weapon which gave Dark Zone players fits thanks to a potent combination of talents and attributes. Almost as quickly as the comparisons to Destiny’s Gjallarhorn began, Massive Entertainment put out a patch which effectively balanced the weapon, preventing players from becoming unstoppable with the gun.

Ubisoft took advantage of E3 by revealing not only the first paid expansion but also gave players the first look at the second as well. The Survival trailer was a little light on details, but showed off a Division agent surviving a helicopter crash and trying to stay alive amidst a snow storm and an attack from rioter enemies. While the agent was assisted by another group of Division agents, the end of the trailer revealed a heavily armed combatant who had collected a number of Division agent watches, indicating that this person is some sort of agent bounty hunter and a major target for players once this content arrives.

Are you looking forward to the content coming in the Underground expansion next week?

(Source: Game Rant)

Sunday, 19 June 2016

Destiny Cancels Trials of Osiris to Fix Connection Issue

Destiny Cancels Trials of Osiris to Fix Connection Issue
Destiny developer Bungie cancels this weekend’s Trials of Osiris event, citing numerous connectivity issues and a nasty damage bug as the primary reasons.

Destiny developer Bungie has cancelled Trials of Osiris for the weekend of June 17th. While the studio had originally disabled the weekend-focused PvP event for a short time, it has since decided that Trials will not return.

Some players might be wondering why Trials of Osiris was cancelled, and lucky for them these players never knew the handful of serious problems that were impacting Destiny’s Crucible. The issues ran the gamut from connectivity problems to loading issues, but the most troublesome was a damage bug. Any who suffered this bug would be unable to do more than 1 or 2 hit points of damage to an opponent, essentially rendering them useless in the Crucible.

This, of course, isn’t the first time that Bungie has cancelled Trials of Osiris, but it is the first time that the studio has done so mid-event. In prior weekends, Bungie simply decided not to “turn on” the event because of a new, exploitive bug, like the ‘Infinite Shadowshot Glitch’ or more recently the ‘Unlimited Heavy Ammo Bug’. In this case, it appears that the issues are of Bungie’s own doing, and therefore more widespread in their impact.

Some are speculating that the recent weapon balancing update is to blame for the connectivity issues and the damage bug. After the launch of the new update on June 14th, players had experienced an influx of connectivity errors, most notably the ‘Weasel’ error. However, after Bungie seemingly fixed that problem, reports flooded in of the damage bug.

destiny trials of osiris gameplay

Exploits are one thing – not everyone may know about them – but the inability to do meaningful damage is another. It’s good to see that Bungie is addressing the issue head-on by cancelling Trials of Osiris. There’s currently no word on if this will also affect upcoming events like Iron Banner or next weekend’s Trials of Osiris, but we’re sure that the developers are working as fast as possible to fix the issue.

No doubt, though, this is a disappointing situation for Destiny fans, many of whom look forward to Trials of Osiris more than any other experience. Since its launch with the House of Wolves DLC expansion, Trials has been a fan favorite, and has even helped spawn the careers of some popular Twitch streamers.

More than that, though, Trials offers an intense challenge and one of the best sources of high-level gear, made even better with the loot changes in the April Update. Hopefully, Trials is back next weekend, but Game Rant will keep all fans posted one way or another.

Destiny: Rise of Iron releases September 20, 2016 for PS4 and Xbox One.

(Source:GameRant)

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